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XCom 2

(Article generated from 'IGN')

There’s an air of white-knuckle desperation in the post-apocalyptic setting of XCom 2. Taking place 20 years after humanity lost the war we played in 2012’s excellent XCOM: Enemy Unknown and we’re now fighting to overthrow a decades-long alien occupation of the planet. A very thematically appropriate scenario for a game about taking four to six-person squads into battle against initially-superior alien forces; a great backdrop for these unpredictable, tactically deep, addictive battles.

Just like before, XCOM’s high-stakes turn-based tactical combat dares you to become attached to your customizable characters, knowing that on any given mission they could be permanently killed off because of mistakes or just bad luck. XCom 2 is a game where you can theoretically do everything right and still lose to bad rolls of the dice, but on the whole a good player will generally come out on top. Deciding when and how to upgrade and use each soldier’s abilities, then crossing your fingers and hoping they’ll make their clutch shot, creates non-stop suspenseful, triumphant, and tragic moments.

Playing Russian Roulette with a six shooter with one bullet, your odds of survival are 83.3%. Those are pretty good... but you’d have to be crazy to put your life on the line with a 16.6% chance of blowing your brains out, because way more often than you’d like, you will have to!. XCom 2 asks you to make that same gamble, or worse, with the lives of your soldiers on virtually every turn.

Through the 20 to 30-hour campaign you’ll see a random assortment of weapon modifications, soldier stat boosts, special ammo and grenade types, psionic powers, bonuses for covering continents with your resistance network, and more. Will you get incendiary grenades, which are great for disabling enemy special abilities and inflicting damage over time? Or poison rounds, which impair accuracy while also dealing steady damage? Or trace rounds, which increase accuracy on top of their other upgrades? You can’t count on anything, but you will get something, and having to adapt to make use of what’s available is a constant challenge.

The same goes for the high-quality procedurally generated maps, and a good variety of mission types. Without knowing ahead of time where an objective will be or the location of the enemy, you’ll attack and defend, extract or kill VIPs, and blow things up. Some missions have turn timers that force you to make risky moves, or to make a hasty retreat.

Enemies seem geared to compensate for your concealment advantage. Several of them feature powers that make them much more difficult to kill if they aren’t taken out on the first turn. The Advent Shieldbearer is the best example of this: if he survives and isn’t disabled, he’ll activate a power that gives him and every ally around him an energy barrier that’ll absorb some significant damage. You definitely have to be careful about who you shoot first, because it makes a big difference who’s alive when they start fighting back.

XCom’s easy to understand two-move-per-turn system returns, and while these five soldier classes may be similar in theme to their Enemy Unknown counterparts, they play very differently thanks to new and diverse ability sets. The Specialist’s remote hacking and healing abilities, for instance, sets them completely apart and introduces some interesting risk-reward opportunities.p>

The completely redesigned world strategic map is also much more dynamic and replayable than in the previous game. Starting from a random location, your mobile base has to stay ahead of the aliens by darting around the map making contact with resistance cells in various regions, collecting supplies, and launching raids against the aliens. And there’s not a lot to the base-building this time, because you don’t have to worry much about adjacency in your flying aircraft carrier base. Instead, the variety here comes from the layout of power nodes in the layout of your captured alien vessel, where the special power-granting tiles might be accessible or near the end.

The Verdict
With a focus on variety and replayability, this sequel has an answer to most of my complaints about 2012’s excellent XCOM: Enemy Unknown, and aside from some mostly cosmetic bugs, it comes together brilliantly. Thanks to a new spin on the same great tactical combat, plus unpredictable maps and randomized objectives and loot, XCOM 2 is an amazing game.

 

 

OTHER STORIES

XCom 2


Release Date 30 September 2016
on XBox1 & PS4

Earth has changed and is now under alien rule. Facing impossible odds you must rebuild XCOM, and ignite a global resistance to reclaim our world and save humanity.

Sonic Boom: Fire & Ice


Release Date 30 September 2016
on 3DS

To create an entirely new experience, Sonic Boom: Fire & Ice infuses fire and ice elements, enabling new abilities to play out in special character moves and interactions with environments.

FIFA 17


Release Date 29 September 2016
on XBoxOne XBox360 PS3 & PS4

Powered by the Frostbite engine, FIFA 17 delivers a more in-depth and authentic football experience than ever before, with improvements at both ends of the pitch and more control in both attack and defence.

Twitch & YouTube making gaming 'inclusive for all'


Dateline 28 September 2016
Twitch & YouTube "doing the best they can to ensure platforms are inclusive to all gamers regardless of gender"

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Team Dignitas competes at League of Legends


Dateline 26 September 2016
It is a deal that could mark the moment e-sports enters the big league. The US owners of a famous basketball franchise and investors in Premier League club Crystal Palace have snapped up two of the leading e-sports teams.

Read More...

Recore

(Article generated from 'IGN')

ReCore is a new-looking game with a charming, much older-feeling soul. It’s less interested in telling a cohesive story than it is in throwing elaborate, well-designed platform challenges and combat scenarios at you. It’s an old-style approach that’s executed soundly.

ReCore starts out strong, building its gameplay suite piece by solid piece. Combat, traversal, and exploration are all handled well individually and balanced nicely against one another so I never felt overloaded or underserved by any one part of it.

Of the three, combat stands out just a bit more because of a skillful mix of decision-making and reflex-testing that feels demanding but never overwhelming. On the surface, color-coding ammo types to the color of enemy they’re strongest against seems almost insultingly simplistic, but it ends up being just one piece of a much larger, more interesting puzzle.

Color aside, each of the five customizable robotic frames for your AI-controlled sidekicks are particularly strong or weak against certain types of foes (such as wolves or tanks) regardless of their color. Knowing this, you might switch to your yellow bot despite facing a blue enemy because you’ll still have the type advantage. Further, recognizing situations where you can exploit both type and color advantages can allow you to fell even the most leathery tough adversaries in seconds.

Over time you get a sense of how different enemies telegraph their moves, which ones are easy to dodge, and which ones you’ll need to interrupt with a charged shot from your rifle instead. You’re thinking about all of this while ninja-ing your way through salvos of bullets, missiles, and laser beams; it’s a challenging balancing act that made me feel genuinely powerful whenever I managed it.

This delightful sense of instinctive mastery is just as often elicited by ReCore’s elaborately constructed jumping puzzles, and unlike many 3D action games that try to incorporate platforming elements, it’s handled here with a rare grace. Jumps have just enough hang time to give you a moment to mentally visualize where you’ll land without feeling sluggish or floaty, and ledges and moving platforms are placed just so, never requiring more precision than the responsive controls feasibly allow. This builds a high level of trust: I came to believe in the platforming design so completely that I enjoyed leaping before looking, confident that if I made the most of my chained double-jumps and dashes (and the occasional robot-assisted glide) I’d find sure footing somewhere or other. In the heyday of platformers this sensation was common, but few modern games have conjured it forth the way ReCore does.

This is a fortunate thing too, because developers Comcept and Armature have a way of throwing the entire kitchen sink at you all at once. I cackled at some of the more sadistic-looking arrays of timed barriers, laser beams, and moving platforms all dancing with one another over a bottomless pit of instant death.

Exploring ReCore’s beautiful world is almost equally gratifying. Its rolling, barren dunes are starkly contrasted with massive industrial structures that look and feel alien, despite being man-made. Monstrous terraforming constructs loom constantly in the background, creating a believable sense of scale that, at times, made me feel pleasingly insignificant. This evocative art style helped maintain a sense of mystery and wonder, despite how summarily barren and incomplete most of ReCore’s world feels.

ReCore


Release Date 16 September 2016
on XBoxOne

Experience the ultimate story of companionship as Joule, one of the last remaining humans on earth, and her robot, Mack, journey through an apocalyptic wasteland on a quest to restore humanity.

Psycho-Pass: Mandatory Happiness


Release Date 16 September 2016
on PS4 & PSVita

In the near future technology will quantify one's state of mind and personality. All emotion, desire, and social disease are documented and managed by the government and measured by a single number known as the Psycho-Pass.

NBA 2K17


Release Date 16 September 2016
on XBoxOne XBox360 PS3 & PS4

The NBA 2K franchise continues to stake its claim as the most authentic sports video game with NBA 2K17 which will take the game to new heights and continue to blur the lines between video game and reality.

Dragon Quest VII: Fragments of the Forgotten Past


Release Date 16 September 2016
on 3DS

Rebuilt visuals and a complete retelling of the story, making this a fresh way to experience this classic game. Explore a beautifully designed world that you shape as you travel back and forth in time.

Bioshock: The Collection


Release Date 16 September 2016
on XBoxOne & PS4

BioShock: The Collection contains all single-player content from BioShock, BioShock 2, and BioShock Infinite, all single-player add-on content, plus the “Columbia’s Finest” pack.

Batman: The Telltale Series


Release Date 16 September 2016
on XBoxOne XBox360 PS3 & PS4

The Telltale Series is an episodic game series based on DC’s iconic character rendered to look like a living, breathing comic book.

PES 2017


Release Date 15 September 2016
on XBoxOne XBox360 PS3 & PS4

KONAMI’s ground-breaking FOX Engine again delivers the power for a game set to hit new heights with a host of key gameplay advances. The focus of PES 2017 is the fun in playing against another player, and all the new features support this ethos.

NEW XBox Playstation & Nintendo Consoles


Dateline 14 September 2016
Sony and Microsoft have announced multiple iterations of their platforms, while Nintendo is waiting in the wings. But which company should you give your hard-earned cash to?

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PES 2017

(Article generated from 'Trusted Reviews')

This year’s edition of the long-running football sim and key rival to FIFA looks to refine, rather than overhaul; to tinker with the formula that worked so well last year, but add enough extra oomph to make it even better.

There are visuals like I've never seen before in a football game. It isn't only faces, but the added graphical prowess that improves the atmosphere during games no end. PES 2017 is the exclusive home of Barcelona's Camp Nou stadium and it feels like you’re watching a game on television. The crowd bubbles, chants explode and it makes you just want to play.

The referee blows his whistle and you find yourself still very much in the wonderful, free-flowing PES of last year. But small additions make a huge difference... Updated player animations bring an added layer of realism. Fernando Torres allows a through-ball to run between his legs, taking it with his instep before unleashing a ferocious strike past Claudio Bravo and into the net. Jerome Boateng pings a ball across the pitch with pin-point accuracy and relative ease. The myriad ways in which players react to the ball and bring it under control adds to the feeling of immersion in the game.

Passing feels natural and stringing together a series of long balls, flicks and well-timed one-twos is just as satisfying as pulling off a perfect headshot in a first-person shooter. That feeling of achievement only grows further when you finally play it round the defence and bury it in the top corner. I’ve never felt like this when playing FIFA.

PES 2017 is also satisfying because it’s quite difficult. I couldn’t score if I booted it forward and played the same cross every time. I had to work it forward and play to the team’s real-life strengths.

There have been some definite improvements to the AI, too. It feels intelligent, countering my tactics and learning the way I play. For the first half of a game I was running riot with Messi, but after half-time the Atletico team regrouped and started to close me down much quicker. It’s even more noticeable with keepers. Playing as Germany, Manuel Neuer repeatedly came out of his goal without me pressing anything. He patrols the edge of the area and quickly darts back when trouble is coming. Barcelona’s Claudio Bravo, by comparison, sticks much closer to the goal line and he’s happy palming shots away rather than catching them. Konami reps told me the AI has been altered significantly, and it certainly feels like this is true.

The user interface has been tidied up, and it was much needed! Player faces accompany names, and a great new feature sees player stats alter in real time as you try to switch a player’s position. Konami has focused on what makes PES so great, but it’s starting to understand that people appreciate a little realism when you’re not on the pitch. Hopefully, this Barcelona deal is the starting point.

I reckon this could be the year that more people sit up and take notice of Pro Evolution Soccer.

Happy Video Games Day


Dateline 12 September 2016
In some parts of the world it is National Video Games Day today _ so to show our appreciation Paramount Games Rental has set our website visitors an animated quiz _ Enjoy!

Touhou Genso Rondo: Bullet Ballet


Release Date 09 September 2016
on PS4

Select from 10 playable girls and dive straight into bullet-hell! Reminiscent of a fighting game, Genso Rondo takes the traditional shoot’em up genre and infuses it with a 1v1 battle scenario, allowing for a unique gameplay experience.

Just Sing


Release Date 09 September 2016
on XBoxOne & PS4

With more than 40 tracks to choose from, including classic hits like Queen’s “I Want to Break Free” & “What Do You Mean?” from Justin Bieber, potential singers can either record their voice, or lip-sync along.

Lucius II


Release Date 02 September 2016
on PS4 & WiiU

Equipped with supernatural powers, Lucius starts off on a bloodflooding tour of horror through his house, using Hell’s powers of telekinesis and mind control to orchestrate deadly accidents.

Metroid Prime Federation Force


Release Date 02 September 2016
on 3DS

Hop in a specialized battle Mech suit to take down enemy forces with your teammates. Afterwards take a break and play a fun, pick-up game of Blast Ball with fellow troops.

Deus Ex: Mankind Divided

(Article generated from 'IGN')

The followup to Deus Ex: Human Revolution retains the strong gameplay blueprint of choice-driven stealth and RPG elements that defines the series, but its superlative map and mission designs elevate it to new highs.

Deus Ex: Mankind Divided’s gorgeously realized version of Prague has meaty, multi-part quests that give you plenty of chances to leverage its toy chest of cool gadgets and abilities. Its story is just slightly limited in scope compared to the far-reaching conspiracies the plot often alludes to, but in terms of raw gameplay, this is the best the series has ever been.

There are a handful of powerful, sexy new experimental augments you can wire into your cyborg protagonist Adam Jensen. The energy-draining Titan Armor ripples angrily as it shrugs off everything from bullets to grenades, the Tesla Arm attachment locks onto and incapacitates multiple targets at range, and when someone absolutely needs to die immediately, the arm-mounted nanoblade launcher pierces flesh and armor alike - knocking its target clean off their feet and pinning the corpse to the nearest wall with tremendous force. They’d almost be too powerful if not for the associated energy and ammo costs that come with them.

Being able to leap, sneak, muscle, or hack my way into almost anywhere wouldn’t mean much if there wasn’t anything there worth discovering, but my feats of high-tech infiltration were always rewarded in one way or another. An innocent-looking curio shop might have a secret passage leading to a storage locker full of valuable items, or sneaking through a neighboring apartment might lead to you stumbling into one of the meaty multi-part sidequests.

In terms of complexity and design these optional adventures are no less sophisticated than the main quest-line. You won’t find any simple hit jobs or fetch quests here; these are long-form assignments with lots of moving parts, and they require you to find one of several possible solutions at every step. They usually begin simply, with a random email I’d read on a laptop I’d hacked or a shady police officer claiming I didn’t have the proper papers to get through a checkpoint.

Game developer Eidos Montreal has made many smart improvements to the moment-to-moment experience since Human Revolution. A new cover-to-cover movement system and the ability to mantle up ledges, for instance, make getting around much smoother. The UI also does a much better job of informing you when you’ve been seen, who sees you, and how close you are to inciting a gunfight.

The Verdict
Aside from the smaller-feeling plot, Deus Ex: Mankind Divided improves upon its excellent predecessor in every other way. Its impeccably designed environments are flush with possibility, remaining completely coherent while supporting a wide variety of routes and character builds, and Jensen’s prodigious new feats of techno-wizardry add new dimension to both combat and exploration. Mankind Divided never stopped challenging me or rewarding my curiosity, which pushed me to thoroughly explore its beautiful, ruined world while carefully weighing my decisions along the way.